Wubwoofwolf Amazing Performance in Tournament Finals Again

OWC 2020 logo

The osu! World Loving cup 2020 ( OWC 2020 ) was a country-based osu! tournament hosted by the osu! team. Information technology was the 11th instalment of the osu! Globe Loving cup.

Event Timestamp
Registration phase 2020-09-24/2020-10-08
Qualifier showcase 2020-10-17 (14:00 UTC+0)
Qualifier stage 2020-10-24/2020-10-25
Round of 32 2020-10-31/2020-eleven-01
Round of 16 2020-11-07/2020-xi-08
Quarterfinals 2020-11-14/2020-11-15
Semifinals 2020-xi-21/2020-11-22
Finals 2020-xi-28/2020-xi-29
Chiliad Finals 2020-12-05/2020-12-06

The osu! Earth Cup 2020 offered a $5,000 cash prize pool and express edition merch!

The osu! World Cup 2020 was run past the osu! team and various community members.

Position Member(southward)
Manager juankristal, WalterToro
Mappool selector Kano, Omgforz
Mappool playtester DigitalHypno, FGSky, idke, Skill, UberFazz, Zelq
Commentator Azer, BTMC, Bubbleman, ChillierPear, Dohland, Doomsday, Halfslashed, Kano, Monk The Don, Monko2k, Omgforz, this1neguy, ToGlette, Vivace, Will Stetson
Referee Deif, ill onion, LeoFLT, nik, p3n, tigereyes144, WalterToro, Yazzehh
Statistician LeoFLT, Nwolf
Land Members
Argentina SlowBurn, Lexalia, Pein, Penguo, Cata, Emiru Ikuno, Amuro, Emiru Ikuno two
Australia Jordan The Bear, Dumii, uyghti, rairiku, -Machine-, ASecretBox, mrekk, jordanlr7
Austria goosefedora, Teppi, Kizan, LWMF, Sparkxei, TiltBoi, FeeDyy, Micca
Kingdom of belgium Hanori, Fblade, [Sven], MetaBee, 5joshi, Mornis, KyZzo, Loriax
Brazil MouseEasy, Coreanmaluco, Sanjilift, Tusk, Mystia, xxluizxx47, niii_san, Dada
Canada Azer, nick1324, xootynator, trevrasher, Stoof, Rupertion, YummyinmyTummy, RyuK
Republic of chile ign, Intercambing, xaxreid, Ritseh, NO37, Mathi, Sawku, tfge
Communist china Crystal, GGBY, EmertxE, im_a_burger_fox, davidqu2, MyAngelMiku, Sugiura Kanata, milk-tea
Colombia Ninther4, ElMick30, Crisco, Rushy, Ritokoi, ElMick29, Jekuru
Croatia KarliXon, Seni, Kughxy, The Fart Lord, Vynxica, StrawFrog
Czechia BLooDBuRSTiNG, NitroM_, PoggersCZ, Nitr0M_, Ev1dent, CutoNaito, mnbvcxy12345678, Fadeaway
Denmark Spork Lover, Zakura, Contaminate, Tmunken, iamVill, Pablohh, Akayume, Emilly
Estonia Ancenthe, Tiger Claw, Deep-sea, Lotragon, Save Me, Slay, Eminem, yasuha
Republic of finland Freezd, Jerekek, Wucki, Samoyed, HENKSELI, boleks, Haadez, shdewz
France Musty, ThePooN, NerO, -raizen-, Thundur, Hifkil, pouki, JustMan
Frg Dustice, hallowatcher, Risiing, Umbre, okinamo, WhiteCat, Neox, Smarteyy
Hong Kong Chaoslitz, DenierNezzar, Saku-, Hibiki, iRedi, Dragbit 3, - Sakura -, A21
Republic of hungary Lexion, RatinA0, Tralkke, Zyaqix, csaba21123, matyk0
Indonesia Skydiver, Fuma, rho, Rexeez, Walfrid, harambee, Vinno, Lifeline
Israel MrPotato, Xilver15, namewithnumber9, Galog, PaintedKoala, itay, Accelerator, CHIP--
Italian republic Koba, Spazza17, Wonder, -Syncro, Kiirochii, Riuzaky, SIMONETRAPANI, Surpy
Japan Delis, EIGER, dectopia, rollpan, Varvalian, chankoma, ----, a_Blue
Latvia waywern2012, Emula, MegaWhyNOPE, Akolibed, Ayaero, iFlashie
Republic of lithuania shineroo, xChorse, Auji, rxbass1337, Fybeth, ZdefLT, Recvilicia, SiCoOG
Malaysia ShaneLiang, ClawViper, wuhua, Zygody, Rampax, haruchi, Tzero, not_aweeb
Mexico -Wolfy-, Siros, Riot, KevstracK, Lynx-, Flameshock, Trint, -[Saint]-
Netherlands Viveliam, taku, jackylam5, Ahmnesia, Skyrovania, Manievat, Dolter, nyaako
Norway YokesPai, -GN, ItsKevZii, comfv, Fjell, Markus, Melvr, Njulsen
Peru Hasaki, Arnold24x24, Meiph, Mordo, Judani, Nkiad
Philippines zonelouise, Senjuro, xidorn, elki, hyeok2044, Thorfinn, Rammu, Xyloz
Poland WubWoofWolf, Mastasz, MAREK MARUCHA, Rafis, twoj stary, Aldrouch, Bartek22830, TWOJA STARA
Portugal Male monarch Lizard, dat boi waffle, Legendz, Mizuru, [ Larssen ], rc4322, MakiDonalds, FrancisEdits
Romania badeu, _AfterWind, Chiu, eternum, Maxim Bogdan, cristi2708, roliy, LuchiBuchi
Russian Federation Okinotori, talala, Red_Pixel, Alumetri, MrFuture, Gasha, -Din-, Envy_ss
Singapore k_1tty, GSBlank, Rtyzen, LanJay, Demonical, Loslite, [-Lockon-], megumic
Slovakia Tikef, PeteX, MarGenDo, Hranolka, -YoYo-, PemiX, Ezreal156, SneakY NickY
South Korea Karuna, Ponytail, Nelitoru, Nopekjk, Zeisen-, FlyingTuna, [RyuTell], [Karcher]
Spain amborgesa, -Shizuru, Frosiito, Margo, Kalal331, -Hideki-, NHarmonia, A North T O Due north I O
Sweden [ Bus ], nautzz, Felrion, Saika0k1, [ Blue ], Reedkatt, Andros, scylla
Switzerland Ayeka, Akani, Niven, steini, Mytlex, Sil, CeriixZ, Mizurii 2
Taiwan Shiina Noriko, Flask, Eunha -, _Shield, GfMRT, [ Zane ], Spinesnight, Rizer
Thailand Trigonoculus, Chorus, - Mekumin -, Ithi, Shye, - Seen -, minecrafter
Turkey heyronii, [-Shadowa-], -Kanzaki, -Kemsyt, egemenbsrms, Mikatsu, Raikouhou, edizberkserbest
Ukraine dench, Sadness, Ponyawka, magnatagamer123, Kryterion, Dim0ND, 1Max, netwhynot
United Kingdom Bubbleman, Doomsday, Ventus, Malteser, Bloobleman, Kingling, Voss, majoreh
United states im a fancy lad, Aireu, kablaze, BTMC, fieryrage, Apraxia, Vaxei, SWAGGYSWAGSTER
Uruguay daanit, Madozito, Saphity, -PloX, Kazuki K, Rebo, FDX
Vietnam Tuon, Ui chan, _Kuroni_, Hoaq, Huukun, FukutoTojido, sindes19

OWC 2020 podium

Grand Finals

G Finals

The stats of the Grand Finals tin can be establish in this spreadsheet.

Sabbatum, 5 December 2020:

Sunday, vi December 2020:

The stats of the Finals can be institute in this spreadsheet.

Saturday, 28 November 2020:

Sunday, 29 November 2020:

The stats of the Semifinals can be plant in this spreadsheet.

Saturday, 21 Nov 2020:

Sunday, 22 November 2020:

The stats of the Quarterfinals tin can be establish in this spreadsheet.

Saturday, 14 Nov 2020:

Dominicus, 15 November 2020:

The stats of the Circular of 16 tin exist constitute in this spreadsheet.

Sat, 7 Nov 2020:

Lord's day, 8 Nov 2020:

The stats of the Round of 32 tin be found in this spreadsheet.

Sat, 31 October 2020:

Sunday, 1 November 2020:

The stats of the Qualifiers can be institute in this spreadsheet.

  1. The osu! Globe Cup is a country-based team tournament played on the osu! game mode.

    • While this contest is planned equally a 4 versus four setup, this may change depending on the number of incoming registrations.

  2. Beatmap scoring is based on Score V2.

  3. The beatmaps for each round will be appear past the map selectors in accelerate on the Sun before the actual matches take place. Only these beatmaps will be used during the corresponding matches.

    • One beatmap will be a tiebreaker beatmap. This beatmap will only exist played in case of a necktie. The only exception to this is the Qualifiers pool.

  4. The friction match schedule will be settled by the Tournament Management (encounter the scheduling instructions).

  5. If no staff or referee is available, the lucifer volition be postponed.

  6. Apply of the Visual Settings to alter groundwork dim or disable beatmap elements similar storyboards and skins are allowed.

  7. If the beatmap ends in a depict, the map will be nullified and replayed.

  8. If a player disconnects, their scores will not exist counted towards their team's total.

    • Disconnects inside 30 seconds or 25% of the beatmap length (whichever happens first) subsequently beatmap begin can be aborted and/or rematched. This is up to the referee'due south discretion.

  9. Beatmaps cannot exist reused in the same match unless the map was nullified.

  10. If less than the minimum required players nourish, the maximum time the match can exist postponed is x minutes.

  11. Exchanging players during a match is allowed without limitations.

    • If a map rematch is required, exchanging players is not allowed. With the referee's discretion, an exception tin be made if the previous roster is unavailable to play.

  12. Lag is non a valid reason to nullify a beatmap.

  13. All players are supposed to go on the match running fluently and without delays. Penalties tin exist issued to the players if they cause excessive match delays.

  14. If a thespian disconnects between maps and the squad cannot provide a replacement, the match tin be delayed ten minutes at maximum.

  15. All players and referees must be treated with respect. Instructions of the referees and tournament Direction are to be followed. Decisions labeled as terminal are not to be objected.

  16. Disrupting the match past foul play, insulting and provoking other players or referees, delaying the match or other deliberate inappropriate misbehavior is strictly prohibited.

  17. The multiplayer chatrooms are subject field to the osu! community rules.

    • Breaking the chat rules will result in a silence. Silenced players can not participate in multiplayer matches and must be exchanged for the time beingness.

  18. The seeding method will be revealed later all the teams have played their Qualifier rounds.

  19. Unexpected incidents are handled by the tournament management. Referees may allow higher tolerance depending on the circumstances. This is up to their discretion.

  20. Penalties for violating the tournament rules may include:

    • Exclusion of specific players for one beatmap

    • Exclusion of specific players for an entire match

    • Declaring the match equally Lost by Default

    • Disqualification from the entire tournament

    • Disqualification from the current and time to come official tournaments until appealed

    • Any modification of these rules will be appear.

  1. Every user interested in joining their country's squad will sign upward individually.

    • Tournament Management will create a listing of potential candidates for a country's team.

    • Tournament Management volition declare one candidate to the captain of the country's squad, albeit temporarily.

    • The alleged captain can class their team from the candidate list of their country.

  2. To ensure valid and serious registrations, every registered user will be checked by the Tournament Management.

    • Every registered user will be assigned to their respective country'due south candidate listing.

    • To be successfully accepted on the list, a actor's global osu! performance ranking must exist improve than #5000.

    • To exist successfully accepted on the list, a player must not have violated the osu! customs rules within the final 12 months.

  3. All successfully formed teams will exist published later the Registration Phase.

    • A team should have at least 6 players registered to have the hazard to play the Qualifier stage.

    • The top 32 seeded teams will authorize to the Round of 32.

  4. Beatmap selectors must not participate equally players in this tournament.

  1. In the Qualifier stage, all teams volition play a specific pool designed by the map selectors.

  2. The pool will contain 4 brackets: NoMod, Hidden, HardRock, DoubleTime. There will non exist a tiebreaker for this stage.

  3. The Qualifier pool contains 10 maps. There will exist 4 maps under the NoMod subclass and 2 maps for the other mod brackets.

  4. Teams will have to play the map pool twice at a designated time. Their best combined score will be used for seeding.

  5. The mappool will exist played in the guild listed above.

  6. Each squad must take 4 players for each map. They tin be exchanged freely after a map is concluded.

  7. There will be a 5-infinitesimal pause in between the outset and second playthrough of the map puddle.

  8. All teams will play their qualifiers in separate rooms. We advise teams not to circulate or share their results to avert seed manipulation.

  9. The meridian 32 seeded teams volition advance to the Round of 32.

  10. Following the Qualifiers, Double Elimination stages will be played. This ways that the winner moves to the next stage and the losing team gets moved to the losers bracket.

  11. Teams in the losers bracket must play two matches each weekend starting from the Quarterfinals.

  • The Round of 32 and Round of 16 will exist best of ix (starting time team to 5 wins).

  • The Quarterfinals and Semifinals will be best of 11 (first team to vi wins).

  • The Finals and Grand Finals are will be all-time of xiii (starting time team to 7 wins).

  1. A referee volition create a multiplayer room xv minutes in advance. Players must gather during this catamenia.

    • Room settings are osu!, Team-Vs., Win Condition: 'ScoreV2'. Room name must be "OWC2020: (TeamRed) vs (TeamBlue)".

    • The team mentioned showtime in the room name must be the red squad, the squad mentioned second in the room proper name must be the blueish team.

  2. Each captain can ban one beatmap to be selected from the puddle in the Round of 32 and Round of 16. These beatmaps are not immune to exist picked by any squad in the unabridged match.

    • From Quarterfinals onwards, the number of bans increases to two. However, each team may not ban more i map of any mod bracket (excluding NoMod).

  3. Beatmap selection volition alternating betwixt each captain selecting a beatmap out of the mappool.

  4. Each captain must utilize !roll one time in #multiplayer.

    • The captain with the higher whorl decides which team picks showtime.

    • The captain with the lower curl decides which team bans first.

    • From Quarterfinals onwards the team that bans outset volition ban 1 map, and then the other team volition ban two maps, so finally the first squad volition make their final ban.

  5. Teams will take 2 minutes to choice a beatmap and 2 minutes to get ready.

    • In case a team takes more than 2 minutes to pick a map, they will recieve a alarm from the referee, on subsequent occurrences the referee will pick a random map available to pick from the mappool using !whorl Ten, where X is the number of bachelor maps to option in the mappool.

    • Each team will receive a "tactical timeout" of ii minutes, which can exist used at whatsoever time during their team'southward pick, once per match. The tactical timeout is optional, and is not required to exist used.

  6. The results of the Qualifier phase will be published via a statistics sheet.

  1. In that location volition be a new mappool for every stage.

  2. Each mappool has a specific size depending on the phase.

    • The Round of 32 and Circular of 16 mappools will have 5 NoMod maps, 3 DoubleTime maps and ii maps for each of the remaining mod brackets.

    • The Quarterfinals, Semifinals, Finals and Grand Finals mappools will have 6 NoMod maps, 4 DoubleTime maps and iii maps for each of the remaining modern brackets.

  3. Each mappool has one tiebreaker.

  4. The NoFail mod will be forced on every map.

  5. The NoMod bracket volition be played with no mods enabled at all (other than NoFail).

  6. The Hidden, HardRock and DoubleTime subclass will be played with the respective mod enabled by all players.

  7. The FreeMod bracket will have Gratis Mods enabled.

    • Possible mod choices are Hidden, HardRock and Hidden+HardRock.

    • When playing a FreeMod map, at that place must be ane player with Hidden and one player with HardRock or Hidden+HardRock. For the remaining players, enabling mods is optional.

  8. The tiebreaker will exist played under FreeMod conditions.

    • When playing the tiebreaker, there are no modernistic requirements.

  1. Each phase will exist held on a single weekend.

  2. Matches in Qualifiers will exist held during specific time slots proposed by the tournament staff. Each team is free to choose the time slot in which they want to play.

    • A team that doesn't pick a fourth dimension slot past Friday 23rd of October will be considered butterfingers.

  3. All Subclass Stages volition be held between Saturday 0:00 and Sunday 23:59 UTC+0.

  4. Scheduling will be handled by the Tournament Management. Schedules will be released on the Sunday before the start matches of the phase. Tournament Direction will effort to create the schedule to respect the participants' fourth dimension zones.

    • In the Quarterfinals and subsequent stages, team captains may inform Tournament Management if they await a specific fourth dimension slot to be unavailable in the post-obit week. Schedule updates will be granted to the best of Direction'south abilities.

  5. Reschedules will only be considered if both teams hold to a time, this needs to exist done and notified to the tournament staff before Midweek at 23:59 UTC+0 in that detail week when your friction match takes identify.

  6. Reschedules may only be requested past a team captain.

    • Do not inquire for a reschedule unless it is absolutely necessary. The tournament staff has the right to reject the request.

  7. Captains are responsible for their teams' availability. The greater team size exists to ensure every team can provide at least four players for each match. If teams can not provide four players for a lucifer, the friction match will be considered forfeited.

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Source: https://osu.ppy.sh/wiki/en/Tournaments/OWC/2020

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